Starting from your home backyard venture out from site to site collecting precious gems, discovering rare artefacts, stones & books of an imagined world. Use the items you find to create a miniature scene of your own. The rocks and earth are your canvas. Make a photographic record with your film camera and move onwards.
Embrace impermanence. Do good with what limited resources are available to you. Pause to look around at a scene you find, play around briefly and let the ambience play in the background, or stay a while and indulge in crafting a miniature world.
PC : Gaming PC or laptop. CPU: i5 or better. RAM: 8GB or better. Storage: 1.3 GB available space. GPU: Nvidia 970 (or AMD equivalent / better).
Mac : Recent 2015+ Mac with discrete Nvidia or AMD GPU. Storage: 1.3 GB available space.
Development History : Beginning as an experimental prototype that resulted from strange thoughts like 'What if Diablo3 was an art application?' and 'What would atmospheric pinball be like?' Quiet as a Stone is an attempt to create a both relaxing and satisfying creative toy. Players can simply linger and enjoy the scenes as they appear, or interact and create something of their own. There is much joy to be found in shaping atmospheric virtual environments and it is my hope that Quiet as a Stone allows others to experience it for themselves, if only in a small way.
Developer : Richard Whitelock ( Twitter | Instagram | Homepage ) is a game developer, photographer and artist with many years of experience in the games industry in various art roles and a wide range of studio and team sizes. Including environment art, lighting artist, FX artist and art lead.
Shows : EGX Leftield 2015 Selection, Feral Vector Selection 2018
Distant Lantern Studios Ltd (Contact|Homepage|Discord)