- A casual creators minimalistic slow game.
- Unique locations featuring bespoke and generative art.
- Satisfying interactions. Mine crystals, smash things and place items
- Create your own unique environmental vignette with discovered items.
- Warming campfires.
- Discover and toy with rare magic stones.
- Day to night cycle with evolving weather.
- Photography mode.
- Relaxing ambient audioscape and music.
*__Remake the World__*
Starting from your home backyard venture out from site to site collecting precious gems, discovering rare artefacts, stones & books of an imagined world. Use the items you find to create a miniature scene of your own. The rocks and earth are your canvas. Make a photographic record with your film camera and move onwards.
*__All that is good must pass away__*
Embrace impermanence. Do good with what limited resources are available to you. Pause to look around at a scene you find, play around briefly and let the ambience play in the background, or stay a while and indulge in crafting a miniature world.
Currently in early access / beta on [Itch.io](http://distantlantern.itch.io/quietasastone/). Updates on the [Development Log](https://distantlantern.itch.io/quietasastone/devlog)
PC : Gaming PC or laptop. CPU: i5 or better. RAM: 8GB or better. Storage: 1.3 GB available space. GPU: Nvidia 970 (or AMD equivalent / better).
Mac : Recent 2015+ Mac with discrete Nvidia or AMD GPU. Storage: 1.3 GB available space.
Buy now on [Itch.io](http://distantlantern.itch.io/quietasastone/)
_PC & Mac_
**Development History** : Beginning as an experimental prototype that resulted from strange thoughts like _'What if Diablo3 was an art application?'_ and _'What would atmospheric pinball be like?'_ *Quiet as a Stone* is an attempt to create a both relaxing and satisfying creative toy. Players can simply linger and enjoy the scenes as they appear, or interact and create something of their own. There is much joy to be found in shaping atmospheric virtual environments and it is my hope that _Quiet as a Stone_ allows others to experience it for themselves, if only in a small way.
**Developer** : Richard Whitelock ( [Twitter](https://www.twitter.com/rpgwhitelock) | [Instagram](https://www.instagram.com/rpgwhitelock) | [Homepage](http://www.richardwhitelock.com) ) is a game developer, photographer and artist with many years of experience in the games industry in various art roles and a wide range of studio and team sizes. Including environment art, lighting artist, FX artist and art lead.
**Shows** : EGX Leftield 2015 Selection
[Screenshots & Logo](quietasastone_screenshots_logo.zip)